The game
One hex. Six approaches.
Every base is the same shape, so every attack is a real decision about which side to come from. You start owning exactly one of them, and the Command Center sits out in the open on a plot in that wedge — no safe middle to hide in until level six.
A steel yard, a fuel tank, barracks, a workshop, one machine-gun nest and a stretch of wall. That is the whole war at level one, and it is enough to lose.

Unlock a side per level
Levels one to six open a new section clockwise, and each one brings a new option: light tank, main battle tank, attack helicopter, airstrike, strike fighter.
Losses are real
Casualties stay dead for the rest of the fight. Afterwards you repair for a fraction of what training cost — the punishment is time, not a wiped roster.
Nothing is decided on your machine
Costs, timers, loot and battle results are the server's call. There is no client to edit and no balance you can talk your way around.
Run it from a browser tab
Upgrades, training and repairs work from the command center at work. You open the game when you want to actually fight.

A session
Twenty minutes, start to finish
Spend the clocks
Queue an upgrade, start training. Timers live on the server, so they keep running whether you are in a browser, on Steam, or on your phone.
Pick a fight your size
Matchmaking finds an opponent at your level and within twenty percent of your power. No world map to trawl, no getting flattened by a veteran.
Bank it and repair
Stars, loot and experience land in a ledger you can read. Seventy percent of your stockpile is vaulted, so one bad night never empties you out.
Platforms
One account, four ways in
The same server rules every client. Fights happen in the game; everything else — base, army, timers, chat — runs from a plain browser tab.
- BrowserPlay on warbh.com, no installIn development
- SteamWindows firstIn development
- Android & iOSSame base, same warIn development
- Command centerAccount and sessions in any browserLive
Built in the open
We are not going to pretend it is finished
Accounts, sessions, server-owned resources and an auditable ledger are running today. Bases, upgrades and combat are being built in that order on purpose — the economy has to be trustworthy before anything shoots.
