A hexagonal fortified base at dawn, one sector lit and a convoy rolling out

Near-future · persistent · server-authoritative

Your war starts with one wedge of dirt.

Build a hex base from a single South triangle, train a small force, and take the fight to an enemy the same size. Survive the first six levels and the whole hex — all six approaches — becomes yours to hold.

Sign in with Google, Apple, or Steam. One commander across every client.

The game

One hex. Six approaches.

Every base is the same shape, so every attack is a real decision about which side to come from. You start owning exactly one of them, and the Command Center sits out in the open on a plot in that wedge — no safe middle to hide in until level six.

A steel yard, a fuel tank, barracks, a workshop, one machine-gun nest and a stretch of wall. That is the whole war at level one, and it is enough to lose.

One triangular sector of a hex base under construction: command center, steel yard, fuel tank, barracks, workshop and a machine-gun nest
Level one: a single wedge, survey markers where the other five will go.

Unlock a side per level

Levels one to six open a new section clockwise, and each one brings a new option: light tank, main battle tank, attack helicopter, airstrike, strike fighter.

Losses are real

Casualties stay dead for the rest of the fight. Afterwards you repair for a fraction of what training cost — the punishment is time, not a wiped roster.

Nothing is decided on your machine

Costs, timers, loot and battle results are the server's call. There is no client to edit and no balance you can talk your way around.

Run it from a browser tab

Upgrades, training and repairs work from the command center at work. You open the game when you want to actually fight.

A rifle squad advancing behind a gun truck toward a wall and a firing machine-gun nest
Click to select, click to command. The nest does not miss forever.

A session

Twenty minutes, start to finish

1

Spend the clocks

Queue an upgrade, start training. Timers live on the server, so they keep running whether you are in a browser, on Steam, or on your phone.

2

Pick a fight your size

Matchmaking finds an opponent at your level and within twenty percent of your power. No world map to trawl, no getting flattened by a veteran.

3

Bank it and repair

Stars, loot and experience land in a ledger you can read. Seventy percent of your stockpile is vaulted, so one bad night never empties you out.

Platforms

One account, four ways in

The same server rules every client. Fights happen in the game; everything else — base, army, timers, chat — runs from a plain browser tab.

  • BrowserPlay on warbh.com, no installIn development
  • SteamWindows firstIn development
  • Android & iOSSame base, same warIn development
  • Command centerAccount and sessions in any browserLive

Built in the open

We are not going to pretend it is finished

Accounts, sessions, server-owned resources and an auditable ledger are running today. Bases, upgrades and combat are being built in that order on purpose — the economy has to be trustworthy before anything shoots.

Hex base: South wedge unlockedSOUTH
War Begins Here — persistent hex-base strategy